The imagery of heaven and after life in this movie are surreal and beautiful. Very painterly and dream-like. Some scenes are embellished with symbolic and metaphorical elements supporting the story where the events from the real world affects the world of the dead. Simply breathtaking!
Thursday, June 2, 2011
Wednesday, June 1, 2011
Visual Reference: Aurora Borealis Time-lapse by Tromsø
Sandy Skoglund

Lighting Reference Video: White Winter Hymnal
Video directed by Sean Pecknold
After beginning to look at the use of dioramas for sets, we've been discussing the idea of the light on the set sort of constantly changing like from night to day, which reminded me of this video. The shifting of the light and shadow as well as the combination of the use of camera is rather beautifully done.
Baraka - Ron Fricke
"Without words, cameras show us the world, with an emphasis not on "where," but on "what's there." It begins with morning, natural landscapes and people at prayer: volcanoes, water falls, veldts, and forests; several hundred monks do a monkey chant. Indigenous peoples apply body paint; whole villages dance. The film moves to destruction of nature via logging, blasting, and strip mining. Images of poverty, rapid urban life, and factories give way to war, concentration camps, and mass graves. Ancient ruins come into view, and then a sacred river where pilgrims bathe and funeral pyres burn. Prayer and nature return. A monk rings a huge bell; stars wheel across the sky."
Set Design Reference: Jonah Samson's Dioramas
More cool dioramas (by other artists) at FuckYeahDioramas
Tuesday, May 24, 2011
What's coming up next?
Monday, May 9, 2011
Sunday, April 24, 2011
Flower Bloom Composition/Camera Reference
The subtle camera move and the chromatic aberration creates such a surreal space
Here the slow backgrounds that are completely out of focus create an interesting image, while in the foreground the flower blooms. Makes it look very real, and plausible yet has some surreal qualities.
Friday, April 1, 2011
Music Ambient layers
I've added in the ambient layers of the track. Most of the ambient string sounds were designed with NI Kore Player. There's also a few tracks of my voice here and there creating the choir like.
This also features the bass played by Brandon. I've edited his performance here and there just a little to make them sit more tightly over the kick.
Next, I'm going to rent out a 7 string guitar from a the local guitar shop and re-track all the guitars.
Dance cues
The motion in the dance sequence is going to reflect the motion in the guitar's melody. The melody is basically playing over a 4/4 time signature but going in and out of phase with the up and down beats. The dance will reflect this.
I've created a motion cue for both the dancers. These motion cues (ting and ding sounds panned left and right) will act as a "force" which causes them to change their pose.
This way their motions will be somewhat independent and organized in time, and my hope is that it reduces the visual chaos of that scene a little, and will reinforce the rhythmic structure of the music via visual, motion coherence.
Improved design
Lotus Shader
Here are some progress pictures of the Lotus shader that Ariel is working on.



He's also going to re-model the petals so that he can UV-unwrap them.































